Initialize engine version: 5.0.1f1 (5a2e8fe35a68)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 10.1]
    Renderer: NVIDIA GeForce 310 (ID=0xa63)
    Vendor:   NVIDIA
    VRAM:     466 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\Unity\builds\Win\Sweet_Nightmare_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Unity\builds\Win\Sweet_Nightmare_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Unity\builds\Win\Sweet_Nightmare_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Unity\builds\Win\Sweet_Nightmare_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Unity\builds\Win\Sweet_Nightmare_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Unity\builds\Win\Sweet_Nightmare_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Unity\builds\Win\Sweet_Nightmare_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Unity\builds\Win\Sweet_Nightmare_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.123 seconds
desktop: 2560x1600 60Hz; virtual: 2560x1600 at 0,0
<RI> Initializing input.

XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.

<RI> Initialized touch support.

Platform assembly: D:\Unity\builds\Win\Sweet_Nightmare_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Unity\builds\Win\Sweet_Nightmare_Data\Managed\System.dll (this message is harmless)
Shader 'Custom/Rim Lit Bumped Specular': fallback shader 'Specular' not found
Setting up 1 worker threads for Enlighten.
  Thread -> id: 3348 -> priority: 1 
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 8.245630 ms

Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 660.
Total: 0.301673 ms (FindLiveObjects: 0.051315 ms CreateObjectMapping: 0.022081 ms MarkObjects: 0.210238 ms  DeleteObjects: 0.017727 ms)

